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My sister Sarah, is currently attending BYU-Idaho where she is majoring in Broadcast Journalism. In one of her classes, the Professor is having a contest to see who can get the most traffic on there Media Blog, and there Podcast sites.
If you have time, please visit the following sites, daily…or even hourly, what ever you can manage.
Blog: http://sporksister.blogspot.com
Podcast: http://sporksister.podbean.com
The following is one of the high caliber reports that you will be able to view by visiting Sarah’s Blog site
Below is an example of one of Sarah’s insightful Podcasts.
Listen Now:
I’m pleased to announce that info has been posted about…
MPCon XXV
350 Person LAN Party
July 9th – 11th 2010
Eastern Michigan University

Tournaments:
- CSS 5v5 Double Elim (Cash Prize)
- CS 1.6 5v5 Double Elim (Cash Prize)
- COD4 5v5 Single Elim
- QUake Live 1v1 Single Elim
- Trackmania Nations Forever
For more information please visit MPCon
Ok, I know, Call of Duty Modern Warfare 2 came out, and it is awesome. It has gotten perfect scores all over, and hardly, if any, criticism. With all that said Borderlands kicks CoDMW2’s digital behind. It might just be my opinion, but seriously, play Borderlands.
Review barrowed from Gamespot.com
On the hostile, bandit-ridden planet of Pandora, there is one thing that draws off-world attention: The Vault. This mysterious alien structure is rumored to hold treasures of fantastic power and wealth, and so it attracts fortune-seeking corporations and individuals alike. In Borderlands, you are one such individual, but the satisfaction of unlocking the Vault’s secrets pales in comparison to the rollicking good time you’ll have on your way there. Borderlands is all about the journey, not the destination, and like most trips, this one is much better when you have some friends along for the ride. Solo players can still have a good time, because the bloody and entertaining combat is paired well with rewarding loot and engaging experience systems. But Pandora is a lonely place for a solitary mercenary, and lone wolves will find the pace deliberate and the friendly characters too few and far between. Those who take advantage of the four-player online cooperative mode will experience the game as it’s meant to be played. The pleasing rhythm of killing enemies, gathering loot, and cashing in is punctuated by fighting bosses, completing quests, and leveling up. As a solo merc, this rhythm is slow and methodical, but as a team, the pace quickens to an invigorating clip and pretty soon you’ve spent hours having a riotously rewarding time.
This goes out to that pLAN-b member that likes restoring old cars…you know who you are.
Warning: This video contains mild to sever expletives. You have been warned.
After a few rounds of Counter-Strike: Source I decided to check the stats, and what I found had me a little miffed, the_Gatekeeper has once again become the player with the highest kill rate…422 kills, and in close second…QW3RTY with 184 kills. What you say,184 that’s right, a difference of of 238 kills…what the <censored>. I know what your thinking..”well, he has more time to play on the server“…but I say nay, he only has 20 minutes and 30 seconds more playtime than QW3RTY. At this point the_Gatekeeper has a kill every 45 seconds, while QW3RTY has one every 96 seconds, that’s over double the kill rate…is he really that good, or just that lucky, it’s as if his shots are guided by the hand of some digital god, and No it’s not google. Who can stop this seemingly unstoppable force.
When it comes to promising new indie games, a dash of originality is usually what gets people’s attention – some memorable feature or twist that helps the game break away from the herd – but in the case of Trine, from Finnish developer Frozenbyte, it’s actually the warm feeling of familiarity. Certainly, anyone who’s been gaming since the early nineties will find it delivers a tasty blend of beloved old flavours, served up in a tangy sauce of modern physics.
The danger when discussing such a classically constructed game, of course, is that it’s tempting to rely on a soundbite tick-list of influences to set the scene, so let’s get that out of the way. The obvious reference points are the side-scrolling exploration of the original Prince of Persia and the three-way ability-based puzzling of Blizzard’s cult 1992 gem, The Lost Vikings. Mash those two together, add a splash of LittleBigPlanet’s physics-heavy gameplay, and you’ve got Trine.
You’re in control of three characters. The first we meet is Zoya, a thief. You guide her through a sacred temple, in a neat opening section that doubles as a simple tutorial, until she stumbles across the Trine – a magical artefact of unknown power. Next we meet Amadeus, a wizard, who investigates the disturbance in the temple and also finds himself bound to the Trine. Finally, there’s Pontius, a gruff knight whose bullish determination to defend the realm makes him the third hapless soul to be caught up in the adventure about to unfold.
From this point on you can swap between each character at will, and use their unique abilities to explore each stage. Pontius has the most obvious default ability – he’s a fighter, and his sword and shield offer essential protection against the various foes ranged against you. His strength also means he’s ideal for smashing through weak obstacles or cutting ropes, and he can also lift heavy blocks and throw them. Zoya, on the other hand, excels in ranged combat. Her arrows can be charged up to shoot across the screen, while her grappling hook makes her the most nimble of the trio, able to swing and swoop to platforms and areas beyond the reach of her companions.
A few weeks after a LAN party you start to get that feeling, you know the one…the feeling that something is missing. That, my friend, is the feeling you get when you headshot your buddy from 1000 yards, just as he is about to capture your flag, what a rush. I’m starting to get that itch…anyone else?
I’m looking to start a monthly online game, nothing crazy, just a few hours one night a month. Counter-Strike, maybe some unreal, anything really, im open to new game suggestions. I’d even like to attempt a Halo 2 co-op, or something like it. Let me know your feed back, or if anyone is even interested.
I’m also looking into a Unreal 2004 mod called Gunreal. It actually looks pretty sweet, wondering if anyone would like to test this mod out, send me a line.
Classic video from Rooster Teeth, if you don’t know who rooster teeth are, visit redvsblue.com
OK…I know this game has been out for a while now, but I
had recently just gotten around to playing it.
After seemingly vanishing from entertainment after the disaster that was “The Pacifier,” Diesel has been popping up with the redone and extended game “Escape from Butcher Bay” newly titled “Dark Athena”, The new “Fast and Furious” movie, and now he’s playing a driver in Wheelman. It’s a game that I wanted to love; the concept shouldn’t have worked, but Diesel has just enough anti-Hero charm that it could have turned out to be a fun title. Unfortunately, all of that charm is completely overshadowed by clunky execution at just about every turn.
While your character may have the likeness and voice of Diesel, you’ll be spending your time in Wheelman as Milo Burik, the persona you take on to go undercover as a wheelman to criminal organizations in Barcelona. A man in a suit explains to you at the start that there’s some sort of incredibly dangerous item on the loose in Barcelona, and it’s up to you to get it. You’ll also get some occasional hints via in-game e-mails that you’re on the right side of the law, and that’s about as much of the story as you’re going to get.
Video games are often knocked for having weak writing when compared to almost every other form of media, and Wheelman is really a perfect example of this. When I say that a story is “difficult to follow,” that means it wasn’t a very interesting story, so keeping track of it can be tough, since I don’t really care. The story in Wheelman is impossible to follow. I really tried to figure out what was going on in the game, and while some missions have very obvious connections to the others, I was never able to figure out what was going on in the main story.
An extreme example was a mission that didn’t have any lead-in. There weren’t any cut scenes to vaguely explain the situation to me beforehand, so when I started the mission, I was given a text prompt that told me, “The tube is at the construction site,” and I needed to get it. When I got there, a three-way gang war going on, and no one was on my side. Everybody wanted this cardboard tube, and I had absolutely no idea why.



















